﻿using UnityEngine;

namespace JH
{
    [CreateAssetMenu(fileName = "CustomScriptableObject", menuName = "JH/CustomScriptableObject")]
    public class CustomScriptableObject : ScriptableObject
    {
        [InjectAsset("TestInjectMat"), SerializeField]
        private Material testAssets;

        [InjectAsset, SerializeField] private TestB b;
    }
}